![]() It was also so dry and visually bland a game that it could have been a PlayStation 2 title in pre-Alpha. Sony was able to get over two hundred players playing together in its game MAG. This is another thing that has continually been happening, and is a big issue for multiplayer. Give us a reason to buy a second Xbox One or PlayStation 4 controller. Yes, you might have over a hundred players on a massive battlefield with AI opponents and amazing scripted moments, but you're failing the oldest mode of multiplayer in existence. It's just not the same experience, swapping the controller back and forth. The more games you can play alongside a friend and enjoy, the more you'd want to have them on your own. ![]() Friends could play games together both online and offline, but more and more that feature is excluded, and it hurts consoles in general. ![]() Halo was born on local multiplayer matches, and Star Wars: Battlefront let console gamers play together online without a hitch. We need local co-op games, and not just 2D games and indie titles. Whether it's a desperate bid to optimize (like Halo 5: Guardians) or just cut due to rushed schedule (like Killzone: Shadow Fall), local co-op has been getting the short end of the stick between now and the end years of last-gen. Yes, this is still a thing, contrary to so many games dropping support for it.
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